Rayman Legends – PS Vita


HELOOO Loyal thieves and welcome back to Game Thief! Yes I know it has been a while since I posted a little blurb up for you to read and hopefully chuckle at but FRET NO MORE! Here is one for you right now!

Rayman – Origins was one of the best selling titles on the PS Vita for quite some time. The popular game by Ubisoft got rave reviews and amazing player ratings all over Australia. So it’s no shock that the big time developers decided to make a sequel. In one word? Confusing! But I know I know we always start with the good, right?

As any good game developers should, they have kept the charm and pure fun that we all have come to love about Rayman. Controlling Rayman is just as smooth and well laid out as it was in Rayman Origins.  The sets and vibrant levels are incredibly thought out and unpredictable. One level has you whizzing about smashing walls and enemies while being perfectly timed to music! At the end of the level I was left with a ‘WOW, Let’s do that Again!’ buzz which is rare in any visual media these days! 


The game now has co-op play which was greatly missed in the last title, which allows you to connect up to another played on the same network. There is now a whole bunch of other content to be played together, such as a soccer mini-game, as well as daily and weekly challengers, where you play against ghost players of people around the world! Mint!

What I do NOT like is the why that Ubisoft tried to incorporate the touchscreen into the game. There are now levels that you play as Murphy using just the touch screen, requiring you to tap enemies, cut ropes and other tedious and not fun things to get the automatic player from one side of the level to the other. Meanwhile, I’m sitting there thinking ‘I wish I was having as much fun as the AUTOMATIC FUCKING PLAYER!’ Each of these levels start with Rayman waving and saying ‘Over to you Murphy’ which is followed immediently by my annoyed sigh and a tighter angry grip on the Vita. Rayman is not a touchscreen game! The touch screen is not needed! Some games need to be left alone and only tweaked here and there!


So why would a game like this be confusing? Well they have gone for a completely different level select structure than before. Turns out that user friendly game maps are so early 2005! The idea is cute, having to jump into different paintings for each level like Super Mario 64, but there are so many different rooms and different paintings which makes getting to a specific level a nightmare! Think of it like having a million folders on your desktop, each one containing another million folders, and then each one of THOSE containing 1 level! Horrible! You also can win levels from Rayman Origins game which is a brilliant idea, but jumping from Origins paintings back to Legends paintings just makes the whole experience confusing and annoying. 


The Game is Good, but it is not better that Origins! It’s not even as good as Origins. It’s just good. BORDERLINE good. I recommend getting it when the price drops a little lower! 


Pocket Mine – The Casual Gamer


Casual games! Ahhhh! The best thing to do while in the bathroom! This weeks Casual Gamer favorite is Pocket Mine. A new Minecraft like casual game that is dangerously addictive! The aim? Tap your way down the min as far as you can get! You only get a set amount of taps so beware!

You play as a little mine person which can be modified with different costumes and outfits. You start off with a pretty basic pick axe, which only has around 20 – 30 digs in it before it breaks, only allowing you to use it 20 – 30 times. Some blocks take 2 taps before it breaks, using up 2 digs off your pick axe! simple! As you go down the mine, you collect gold, ore, diamonds and coal which can be used as cash to purchase pick axe upgrades and more. Down the mine, you also find different types of explosives to blow up a group of blocks, and different power ups that are set at the start of each dig by 3 random cards.


Cards are a big part of Pocket Mine. You find them during your dig in the mine. Each Card has a different trait. for example, 1 card might say “100% more Bombs” Which will mean, well, 100% more bombs in that mine! You get 3 cards each game that really make things a lot more exciting. Cards are incredibly varied and there are a LOT of them! Cards can also be infused together to create stronger cards, if you happen to find 2 of the same card in the mine, giving even more dynamic to the game.


The downside? Oh yes there is a downside. Almost bad enough to render this game, as good as it is, SHIT! This game has an ENERGY SYSTEM! My mortal enemy! A system that some fuck-tard put together that says “FUCK YOU user! Your not allowed to play unless you have energy even though you paid of this game!”  Energy systems are the most useless system to gaming since the Wii U.

Apart from that, the game is actually a lot of fun, and dangerously addictive! so BE WARNED!

Ittle Dew – Rip off Game of the Week

ImageEvery now and again, someone, somewhere, rips off a game so hardcore that it’s almost intoxicating. This weeks rip off title is Ittle Dew, by Ludosity. The game it’s ripping off? My legendary favorite, Zelda – Minish Cap/Ocarina of Time. Instead of Link, you play as Dew, a green wearing darker blonde boy suddenly thrown into the world of magic and chaos. Instead of Navi, you have a flying dog thing carrying a bottle of what, at first, looks like booze that hes clutching onto for dear life. For those of you who do not know, Zelda is my absolute gem of gaming. The Pinnacle of my gaming life. So naturally, I downloaded this in the hopes that it would live up to what it HOPED to be. No..nnn…no. Like always, Let’s start with the good.


The graphics are very well done, and does a lot of bring that cartoon classic RPG feel to the modern screen. enemies are surprisingly varied, each with there own strength and weakness.  Enemies also have their own card which you collect within the castle and 3 dungeons. And Dungeons are quite in depth and interesting to walk around, offering different options and alternative routs. 

Although the Dungeons are little medium / large, there is only 3 of them. The castle is massive, but you can knock that out in about an hour! And only because you have to keep returning to it. There are only 4 different items, 1 of which isn’t really an item, but are quite cleverly programmed in together, making it fun and interesting using them to solve different puzzles. There’s a freezing wand to use on objects and enemies, a teleport wand to teleport objects enemies or even yourself around the room, and a fire sword to set things ablaze while you laugh at their pain!  Puzzles themselves, however,  are OK at best, offering little challenge and variate. It is almost always the standard “Push Block onto This and Stand on This” solution, which I admit sometimes is bloody hard, but most of the time it’s f***ing easy.  


End in All, the game is good. Not worth the $15 from steam, or the $5 from the App/GooglePlay store. It’s just too short. Although it’s fun and engaging, there is not enough of the game itself to warrant it a full 5 star review. I want to see more from Ludosity. I think they have a lot more to offer!

Phone Bloks – The smart phone of the future!

A recent short video clip was released explaining how people waste phones and throw out their entire phone just because one small aspect of the phone failed. Phone Bloks (video posted below) is a new type of phone, which allows you to mix and match different components of a phone, like the camera, Bluetooth chip, CPU and more, and place them like legos onto the main bored how ever way you want. If you want a better camera, buy yourself a bigger camera module from your choice of developers and stick it in! Don’t need a speaker? take it out! Or change over the CPU! Maybe you want a keypad instead of a touch screen! BAM! put it in! Get the Idea?

The concept itself is amazing, simplistic and purely user friendly, whilst helping to minimize tech pollution.But what are the downsides to such a great idea?

Smart phones are designed in a specific way, in order to get the highest performance in the smallest space possible. Big companies like Apple and Samsung take years perfecting the correct combination and configuration of different components to ensure the longest and best life span of all electronic equipment. Leaving this choice up to the consumer, while sounding pretty fancy and easy, will lower performance and open up millions of different problems. And, Having infinite numbers of different configurations will make tech support a living hell! 

What do you think? Have a look at the video link and leave your comment below! Do you think this will work!?



Apple paying developers NOT to release games on Android!


Have you ever wondered why all the good games are on Apple? Ocean-horn, Plants vs Zombies 2, the list goes on! It has been revealed by Big time Developer EA Games that they were paid by Apple to purposely delay the release of the widely anticipated game, Plants vs Zombies 2.

Although Apple denies any cash handed over to EA and Pop Cap, EA’s head Frank Gibeau came clean that Apple did in fact pay the mega giant publisher to hold off on the Android release. “Apple gave us a truckload of money to delay the Android version [of Plants vs. Zombies 2],” Although the exact amount was not disclosed during the press conference at a town hall held for EA games, it was unassumingly a lot! Like…a lot a lot!

This is the first Documented case of Apple paying a developer money to delay a specific platform, which indicates that Apple is feeling the market drops, as it continues to plummet below Samsung’s mighty Android Market, since the release the the Galaxy S4 smart phone.

Feel the burn Apple!